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The player may then make as many legal melds as they wish from the cards in their hand. A turn ends when the player discards one card from their hand to the top of the discard pile.
No player may "undo" a meld or laid card, or change their mind after drawing a card from the deck if they decide that they could have taken the discard pile.
A player may never play to an opponent's meld. A legal meld consists of at least three cards of the same rank.
Suits are irrelevant except that black threes are treated differently from red threes. Wild cards can be used as any rank except for threes.
Threes may never be melded in ordinary play, although 3 or 4 black threes may be melded last in the process of a player going out. A meld must consist of at least two natural cards , and can never have more wild cards than natural cards and therefore more than three wild cards.
A canasta is a meld of at least seven cards, whether natural or mixed. A natural canasta is one that comprises only cards of the same rank. A mixed canasta or dirty canasta is one that comprises both natural and wild cards.
A "concealed" canasta is a canasta assembled in the player's hand and is played to the table complete, or requiring only the top card from the discard pile the discard pile being picked up in the usual way.
A concealed canasta may be natural or mixed and carries a bonus score of points so for a concealed mixed canasta and for a concealed natural canasta.
Each card has a specific value which determines both the score and the minimum points a player needs before laying down their first meld s:.
During each hand the first time a team lays cards on the table the cards of the combined melds must equal a minimum meld requirement based on the values of each of the cards.
At the beginning of a game, both teams have an initial meld requirement of 50 points. The total value of each card laid on the table cannot include the value of the cards a player could possibly pick up from the discard pile but must come only from the cards in their hand.
If the combined value of the cards of a player's hand does not meet the minimum value they cannot play the cards on the table nor pick up the discard pile.
After the first hand, the minimum meld requirement is based on a team's score before the hand starts. A meld of , A-A-A-2 would score 95 points and can be played.
Note that both initial melds can be played if the team's total score is below , and that neither can be played if the team's total score is or higher.
The minimum meld requirement for a team which has as negative score is As any three cards are always worth at least 15 points it effectively means any meld is sufficient for laying down the first meld s.
Once a teammate has laid down cards on the table, their partner is free to meld whatever cards are legally allowed meaning they do not have to meet the minimum meld requirement.
At the beginning of their turn, a player may pick up the entire discard pile instead of drawing a card from the stock. They may only pick up the discard pile if they can use the top card, either in an existing meld or by making a new meld along with at least two other cards from their hand.
If a wild card has previously been discarded to the pile, the discard pile is frozen. When the discard pile is frozen, it may only be thawed picked up if the player can meld the top card with two natural cards of the same rank in the player's hand.
If a wild card or a black three is on top of the discard pile, it may not be picked up. Playing a black three does not freeze the pile, however; it just acts as a "stop card".
The card discarded after a black three allows the pile to be picked up again unless it is a wild card or another black three.
The player may go out only by melding all his cards, and may discard a single final card if necessary. It is not required to discard a card in the process of legally going out.
The hand ends immediately when any player goes out. When considering going out, a player may ask their partner for permission to go out; however, it is not required to ask partner's permission, but if done the player must abide by the partner's answer.
If the partner refuses permission, the player may not go out this turn. If the partner responds "yes", the player must go out this turn.
If a player can legally go out, but has three or more black threes in his hand, these may be melded at this time only.
That is, if a team has three red threes but had not yet made any melds, at the end of that hand the team will suffer a penalty of points rather than gaining a point bonus.
The team with the highest total score at this point wins. Canasta can be played with fewer than four players with some variations in the rules.
The most significant changes are in the number of cards dealt at the beginning of the hand and the fact that each person plays individually.
In a game with three players, each player receives 13 cards. In a two player game each player receives 15 cards and each player draws two cards on each of their turns and discards one.
If each player draws two cards, there is usually the additional requirement that a player must have made two canastas in order to go out.
This version of Canasta is widespread, especially in the United States , and it was the official tournament version used by the possibly defunct American Canasta Association.
American Canasta can be found in few books. One notable exception is Scarne 's Encyclopedia of Card Games , where the author claims to have invented a game which he calls International Canasta.
Most of the elements of Modern American Canasta can be found in Scarne's International Canasta, although there are some differences. On the other hand, these versions can teach habits that become major liabilities in American canasta.
This version is only meant to be played by exactly four players, in two two-person partnerships. Important differences between this version and the "classic" version include:.
Samba is a variant of Canasta, played with three decks, including jokers, for a total of cards. The game is to 10, points instead of 5, Samba allows sequence melds of three or more for example, the 4, 5, and 6 of hearts or the Queen, King and Ace of Spades.
If a player is able to make a sequence of seven for example, the 5 through J of diamonds , this is a samba and is worth 1, points.
Rather than four red threes being worth points, six red threes are worth 1, points. Two wild cards is the maximum allowed for a meld. The minimum initial meld is if a partnership has 7, or more.
Bolivian Canasta is similar to Samba, as it uses three decks and sequence melds. Wild card canastas bolivias count 2, A side must have a samba called escalera in this game and at least one other canasta to go out.
Red threes only count positive if two or more canastas have been melded. Black threes are negative instead of negative 5 when left in hand. Similar to Bolivia, but only to 10, The minimum meld requirements are from 5, to 7,; a canasta from 7, to 8,; from 8, to 9,; and a natural canasta from 9, up.
Wild card canastas count 2, The rules of canasta resemble to a great extent those of other card games, especially rummy , so mastering them is not usually overly difficult.
However, there are some rules that are found only in canasta, and you should know these before playing. The game begins with each participant being dealt a hand of 15 cards if the game is played more than three people, they are dealt 13 cards.
The remainder are placed face down on a separate stack, so that their values cannot be seen. The top card of the stack is then turned up, and placed to begin a second pile, called the discard.
Combinations known as melds are the key to winning in online canasta. The aim of the game is to get rid of your cards and gain 5 points from melds, canastas and red threes.
During the game, you can also lose points if you do not get rid of your cards before rivals. The game consists of a few hands.
In canasta there are what are commonly known as wild cards, which are twos and jokers. These can replace any other card. However, the melds of each player must contain a minimum of two natural cards, which should always outnumber the wild cards.
Therefore, melds consisting only of twos and jokers are not allowed, with the exception of wild canastas. A good meld in canasta online would be, for example, two aces, of hearts and spades, and a joker.
If your meld contains more than seven cards, then it is called a canasta. For this, a player receives bonus points. A canasta with natural cards is scored higher than a canasta with a mix of wild cards.
However, the highest number of points are awarded for a wild canasta, a meld of seven wild cards, which must be played in one move.
A hand in online canasta ends at the moment when one of the players gets rid of all their cards, or when the stack of face down cards runs out.
The winner is the person who has gained 5, points or more. The points position is taken into account after the completion of the deal, not during it.
If several people have the same points, the result is a draw. The same player then drops one card onto the discard pile.
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